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<br />ROADABLE EQUIPMENT: <br />----------------- Total Eqp. Fleet Size Heul Trip Return Trip <br />Machine Description Cost/hr (no. hauled) Cost/hr Cost/hr <br />Subtotals (0.00 (0.00 <br />MOB/DEMOB SUPPORT EQUIPMENT: -------- --------- <br />sheet Z of 2 <br />-------------------------- Weight Ownership Haul Rig Fleet Size Haul Trip Return Trip DOT Permit <br />Non-Roadable Eqp. Description (tons) Cost/hr Cost/hr (no. hauled) Cost/hr Cost/hr Cost/ea <br />Subtotals f0.00 (0.00 50.00 <br />Total Eqp. Fleet Size Heul Trip Return Trip <br />Roadable Eqp. Description Cost/hr (no. hauled) Cost/hr Lost/hr <br />Subtotals 50.00 (0.00 <br />EQUIPMENT HAUL DISTANCE 8 TIME <br />______________________________ <br />______________________________ <br />Nearest major city or town within project area region: Naturita <br />Total one way travel distance = 50.0 miles. Average [revel speed = 45.00 mph. <br />------ ------------- <br />Job Time - Non Roadable Equip.= 0.50 hours load Roadable Equip.= N/A hours Load <br />). )1 hours haul 1.17 hours haul <br />0.50 hours unload N/A hours unload <br />1.11 hours return 1.11 hours return <br />JOB COST Total Mob/Demob Cost = (728.86 <br />NOTE: Non-roedable equipment (haul rig required to transport) mob/demob costs based on 2 round trips, each trip <br />consisting of a one-way loaded haul and a one-way empty return. Roadable equipment (no haul rig required) <br />costs based on one round trip. Colorado DOT requires special permits for oversize equipment on certain <br />specified road segments within the State. Separate permits ere required for each rig on each loaded trip. <br />Additionally, pilot cars (one or two per rig depending on degree of oversize) ere also required for oversize <br />equipment hauling, and loading/unloading times oust be increased substantially for equi Anent which oust be <br />partially dismantled for transport and re-assembled at the job site. Costs for lifting equipment and other <br />support equi Anent needed for this work should be included in the mob/demob costs. <br /> <br />