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GENERAL33552
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GENERAL33552
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Last modified
8/24/2016 7:55:28 PM
Creation date
11/23/2007 7:40:05 AM
Metadata
Fields
Template:
DRMS Permit Index
Permit No
C1981010
IBM Index Class Name
General Documents
Doc Date
3/11/2004
Doc Name
Blasting Study
From
Trapper Mining Inc.
To
DMG
Permit Index Doc Type
Blasting
Media Type
D
Archive
No
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~ v~B~TE~N <br />sounds they generate (rustling of windo++a, dishes. etc. I Oficn. thev will believe they have felt <br />ground movement when it was only the structure responding to the airhlast. <br />Uli( :9l'e~J.~f1/t r)I'Ii111'ltl.;ti~l `Itl <br />In a homogeneous atmosphere, air overpressure will attenuate in a known ntanner. I lo+vcvcr, a <br />homogeneous atmosphere is nut the normal conduian Weather conditions are continuously <br />changing, which m turn alTrct the air overpressure. Other factors, which will atl'ect air <br />overpressure, are permanent such as topography Sound pressure levels may be enhanced or <br />reduced by topographic relicf.:1n example of this would be a shadow rone. A shadow lone <br />+vould he behind a hill or txyund the lip of the pit, wore as the obsc;rvcr is protoctcd from the <br />activities dc,~ep within the pit. fiowceer, a location farther away. positioned on a hillside rising <br />atxwo tho pit, rnuld he more exposed to the air overpressure, so that the air overpressure levels <br />may bo higher farther away. Likewise, if an air overpressure is generated between steep +calk of <br />a valley or cam•on. the airhlast will decay quickh due to reflecting olt' the walls, unlike those <br />generated on an open plain which will decay more slowh. <br />I~or each doubling of distance, ground <br />vibrations typically decay to I~_ their <br />former value, which is eyuivalont to a <br />slopo of-1.6. Air overpressures do not <br />decay as quickly as ground vibrations. <br />Because there arc so many variables, <br />which dcternuno the decay of uir <br />overpressures, there arc numerous <br />studies with diffemnt conclusions. <br />Flow•evcr, there is usually a general <br />agreement in concept The majority of <br />the data slum blasting activity is in the <br />runge of 6 d13 per doubling of distance <br />{-LO slope) to 7 2 dB Ixr doubling of <br />distance (-1.2 slope). .A slope of -1.0 <br />means that the pressure is proportional <br />to distance, decaying to ' : the ti~rnter <br />pressures when the distance is doubled. <br />hoe overall purposes applied to blasting <br />operations a decay slope of -I.I or 6.G <br />d[3 per douhhng of distance is used, as <br />socn in figure 3 <br />I'mm I ~°i liiiiilm 191•F, aLuler's F4Mt+ank <br />m r <br />is <br />In \ of <br />~.~ ~ ~ t i <br />~~ ~ <br />w ~4 \4',o i,,,.,, i <br />~~ <br />*,~ • ~ g <br />owl <br />w <br />~~d \~~. <br />~ ~. \~i ~ <br />Nate Al -1)W ~• ~\ ~' <br />~ ~~ <br />i n on um ` tins, ~~ <br />Figure 3 Cube Rivet Scaled Distance (Nlbv''rl <br />O+rrpressurc versus Charge Burial <br />In the graph, the distance is scaled Inonnalircdl by the cube root ol'the maximum charge +celght <br />per delay, rather than the square root By cube rooting the maximum charge weight per delay, it <br />usually gives less scatter, although this is not unanimously true <br /> <br />1 <br />11 <br />
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