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<br /> <br />Tips and Techniques 2.0 <br />with HI, a Hierarchical <br />Information Control <br /> <br />ORCA Soflware. Inc. <br />480 Sioux Tr.. #2 <br />P.O. Box. 418 <br />Pine. CO 80,170 USA <br />303,838,2288 <br />(Fu) 303-838-5279 <br /> <br />Software. Inc. <br /> <br />Overview <br /> <br />Tht" \t'l) popular "ORCA Sn!lv.are', Tip' and Tt"l'h- <br />mqut"" i.. J Ill.w)kkt and a ,t'luf 'tlurn= nxlc In;.!! can 'a\t' <br />FlU hunurc-,j, III h\lur, ;Jnd hdr ~ou lTlakt' 1llU[\' ,ophi,ti- <br />('aled XVT''' applll'alion,. <br /> <br />The' tlIxlkkt t'\r1ain.. man;. important tip' :looul d..'\d- <br />oping ,oftv.art' u,ing the X\'T TO\l]l..it. indulllng: <br />Hov. 10 makt' .. inu:l] \.\. indo"... <br />The ~,l v.a~ to ddlug XVT application,. Thl' IIlduJ..:, <br />guidt'linl." for \~riling high I.juality .:nJe. <br />Hmo, hi ca..ily "rile application, lhat nC\l'f Il'lI~ <br />m..'mnry. Your arrJi"';jtilln, will n"'''l:f ;Jlk..;;J!c and <br />,uh-.cqut'ntly nol frw I1WI1I'H). <br />Gcnl'raJ guilklinl" for drawing graphical ohjl'Ch. <br />Ho.... 10 dra.... graphical Ohj~l'h con'lsk'nll~ on c\c,! <br />platfoml. induJing rectangles. horilllnt;l] lill"s. \ ~njl'al <br />line". and Jiagl>n;I] Iint'''_ <br />Dra....ing "chi,,~kd "tedH 3D OhJCl'h. <br />110"" IOma"e nl\lJa] \lindm,,,. <br />Our pnlgrarmning t'n\ irunnWnl recnmmendatil'I1"_ <br />Bo.... 10 code eXlcn..ibk moduk... ..0 that ~ou l'an add <br />functionalil)' 10 a lil1rar~ .....ilhoul afkcting eXI..ting ('\Id" <br />How to .... ril~ rul1tx-r handing crllle. <br />Ho..... to gt'l "lTe~n ..hot... from t'\'''1) graphK',11 plalfllnn <br />into your uo..:Ull1cntatlllll. <br /> <br />Source Code <br />The ..OUKe ('oJc thai ,l.......'ompani...... Ih.... Tip.. and T e....h- <br />nj~ue.. comes till a 3 112 mch DOS di.." and indude..: <br />Th.... hicrar..::hical infonnati.'n .....idgt.t. <br />r\ con..ole m()dul~ <br />Trc.... m....mor) allo..:arion nwJuk. <br />A modal" ind..,.... moJul..... <br />Source ....odc for dra.....ing gr;Jphll';J] ol1.1el.t.. l'l)n..i..rl'ntl~ <br />on ~\-Cl}' platfoml. <br />Snurce COlk ft1r d~hugg1l1g took <br />Compl""h: ....'un.:e ..."o...k for th...' HUJCAS gam.... <br /> <br />Blocks Game <br /> <br />A.. a I1nnu... \\....;tr.... induding <br />..ouree ...'ol.k to th.... familiar <br />HLOCA'S game. \\.rium el1lirel~ 111 <br />XVT. ]1' appwpri;JI..... )t'U can <br />induJ...' Ihi.. modult. in ~our <br />applil'atinn. Thi.. m...uuk i.. ;Jl..o ;J <br />g.xlJ ~\;Jl1lpk of u..ing E_ TI'IER <br />e\~nt.... (Who ..;J~.. lik has 10 111.' all <br />.....ork ,llld no play'?l <br /> <br />~ <br /> <br />~ <br /> <br />Hierarchical Data Control <br />ORCA Solman".. Tip.. and Te....hniqu".. indud~.. a hie-rar- <br />..-hied mh'nnatlon \\. idgel The ..creen ..hot 111..10.... i.. an <br />....';Jmpk of thj~ \\ idg....!. Th~ infunllation 111 th.... ..creen ..hot <br />I1do\\ n>nwin.. man) of rhe featur~.. of Ihe widget. <br />]n audition. th...' \\ illger i.. ;J ph'fralllll1ing cum pIc 01: <br />Vinual wind,,\,... <br />Con"l'h:nt gr~lphl..-a] drawing on all p]atf(,nll... <br />JD ....hi..ek.d ..I.....:] dra\"lllg <br />Ruhl1er l1anding. <br />Drag ar:d c.Iu'p. <br /> <br />~,. <br /> <br /> <br />,; <br /> <br />C 'calDan onl;olc <br /> <br />1=1 HlflvdlinlDlt.lControJ <br />-=l FnlUlU <br />A<I<I ~ Od.lt En",.. <br />Dt,"<<an<lDmpF.n1nu <br />" ProlllOt.v.dOe",ou <br />'#. COlUpnllll<lUplftdf..mt&.tnu <br />'1: p~,,,,,,.Wmd_ <br />> S.tondOnAppUu-anOubEacbEntty <br />OnCO\InI..xEAl.a.. <br />';f Col.ouondfonu <br />Sole Icol'noF..-ftrnuy <br />s", Fo.rJtw F_" F.rry <br />~ Mulbp!eLl'Tu <br />P'.if Co!tllfled Poum Etwy :o.d.eded b,... <br /> <br />....... <br />'tV <br />:~ <br />,. , <br />..;,.. <br />, <br />'. <br /> <br />, <br /> <br />. <br /> <br />. <br /> <br />Tree Memory Allocation Module <br />Th" tr....e mellln,! allol.:"tion module allo\\.. Yt'U to I.."fC;JIC <br />rctali\'n..hlp" tx'l\\l'en illlol";lk'd pi...'ce"l,r data. A"lhe applil:a- <br />III'n all"'l:atl'" 1111.'11101). It ""Ign.. a parent pOlnt~r to thle' <br />a]kl\,:ilk'd picc~ of l11elTllli) \\'hl'n Ih.... parl.nt p',jnlcr i.. freed, <br />all children and dl...........nul.nt.. ar.... IrL.....d. <br /> <br />Console Module <br />The l't>I1'>llk moduli..' i.. a u..du] m\.uule IhJI.'an Ji..play <br />dehugglOf or Illher Infl'rIllJlion. [n ;Iddllion. it i.. ;Ill excellent <br />....'<Imple 1,1 ..::re,llin!, \ Inua] \\ indo\\.._ B<.'llm I.. a ...:r~~n ..hot of <br />Ih<.'n'n...,Je IIll.uulc. <br /> <br />.. ' Consnle .. <br />Text printed to the console moflule Is viewed 10 .; <br />a windaw bvthe user. .. <br />The user can scroll backwards to vlewtextlhal <br />has sCfDlIedoff ollhewindaw <br />The tunction con_printl hll$ the same prototype as <br />priot1. <br />The console module is a good eXllmple 0111 virtual <br />.....ndow. <br />llseoding a hllge IImouolol informlllion 10 the <br />console window. you cao suspend updllles. Aher <br />aU text hilS been senl. you can call enn resume. '"I <br />. ~ . <br />