<br />
<br />Tips and Techniques 2.0
<br />with HI, a Hierarchical
<br />Information Control
<br />
<br />ORCA Soflware. Inc.
<br />480 Sioux Tr.. #2
<br />P.O. Box. 418
<br />Pine. CO 80,170 USA
<br />303,838,2288
<br />(Fu) 303-838-5279
<br />
<br />Software. Inc.
<br />
<br />Overview
<br />
<br />Tht" \t'l) popular "ORCA Sn!lv.are', Tip' and Tt"l'h-
<br />mqut"" i.. J Ill.w)kkt and a ,t'luf 'tlurn= nxlc In;.!! can 'a\t'
<br />FlU hunurc-,j, III h\lur, ;Jnd hdr ~ou lTlakt' 1llU[\' ,ophi,ti-
<br />('aled XVT''' applll'alion,.
<br />
<br />The' tlIxlkkt t'\r1ain.. man;. important tip' :looul d..'\d-
<br />oping ,oftv.art' u,ing the X\'T TO\l]l..it. indulllng:
<br />Hov. 10 makt' .. inu:l] \.\. indo"...
<br />The ~,l v.a~ to ddlug XVT application,. Thl' IIlduJ..:,
<br />guidt'linl." for \~riling high I.juality .:nJe.
<br />Hmo, hi ca..ily "rile application, lhat nC\l'f Il'lI~
<br />m..'mnry. Your arrJi"';jtilln, will n"'''l:f ;Jlk..;;J!c and
<br />,uh-.cqut'ntly nol frw I1WI1I'H).
<br />Gcnl'raJ guilklinl" for drawing graphical ohjl'Ch.
<br />Ho.... 10 dra.... graphical Ohj~l'h con'lsk'nll~ on c\c,!
<br />platfoml. induJing rectangles. horilllnt;l] lill"s. \ ~njl'al
<br />line". and Jiagl>n;I] Iint'''_
<br />Dra....ing "chi,,~kd "tedH 3D OhJCl'h.
<br />110"" IOma"e nl\lJa] \lindm,,,.
<br />Our pnlgrarmning t'n\ irunnWnl recnmmendatil'I1"_
<br />Bo.... 10 code eXlcn..ibk moduk... ..0 that ~ou l'an add
<br />functionalil)' 10 a lil1rar~ .....ilhoul afkcting eXI..ting ('\Id"
<br />How to .... ril~ rul1tx-r handing crllle.
<br />Ho..... to gt'l "lTe~n ..hot... from t'\'''1) graphK',11 plalfllnn
<br />into your uo..:Ull1cntatlllll.
<br />
<br />Source Code
<br />The ..OUKe ('oJc thai ,l.......'ompani...... Ih.... Tip.. and T e....h-
<br />nj~ue.. comes till a 3 112 mch DOS di.." and indude..:
<br />Th.... hicrar..::hical infonnati.'n .....idgt.t.
<br />r\ con..ole m()dul~
<br />Trc.... m....mor) allo..:arion nwJuk.
<br />A modal" ind..,.... moJul.....
<br />Source ....odc for dra.....ing gr;Jphll';J] ol1.1el.t.. l'l)n..i..rl'ntl~
<br />on ~\-Cl}' platfoml.
<br />Snurce COlk ft1r d~hugg1l1g took
<br />Compl""h: ....'un.:e ..."o...k for th...' HUJCAS gam....
<br />
<br />Blocks Game
<br />
<br />A.. a I1nnu... \\....;tr.... induding
<br />..ouree ...'ol.k to th.... familiar
<br />HLOCA'S game. \\.rium el1lirel~ 111
<br />XVT. ]1' appwpri;JI..... )t'U can
<br />induJ...' Ihi.. modult. in ~our
<br />applil'atinn. Thi.. m...uuk i.. ;Jl..o ;J
<br />g.xlJ ~\;Jl1lpk of u..ing E_ TI'IER
<br />e\~nt.... (Who ..;J~.. lik has 10 111.' all
<br />.....ork ,llld no play'?l
<br />
<br />~
<br />
<br />~
<br />
<br />Hierarchical Data Control
<br />ORCA Solman".. Tip.. and Te....hniqu".. indud~.. a hie-rar-
<br />..-hied mh'nnatlon \\. idgel The ..creen ..hot 111..10.... i.. an
<br />....';Jmpk of thj~ \\ idg....!. Th~ infunllation 111 th.... ..creen ..hot
<br />I1do\\ n>nwin.. man) of rhe featur~.. of Ihe widget.
<br />]n audition. th...' \\ illger i.. ;J ph'fralllll1ing cum pIc 01:
<br />Vinual wind,,\,...
<br />Con"l'h:nt gr~lphl..-a] drawing on all p]atf(,nll...
<br />JD ....hi..ek.d ..I.....:] dra\"lllg
<br />Ruhl1er l1anding.
<br />Drag ar:d c.Iu'p.
<br />
<br />~,.
<br />
<br />
<br />,;
<br />
<br />C 'calDan onl;olc
<br />
<br />1=1 HlflvdlinlDlt.lControJ
<br />-=l FnlUlU
<br />A<I<I ~ Od.lt En",..
<br />Dt,"<<an<lDmpF.n1nu
<br />" ProlllOt.v.dOe",ou
<br />'#. COlUpnllll<lUplftdf..mt&.tnu
<br />'1: p~,,,,,,.Wmd_
<br />> S.tondOnAppUu-anOubEacbEntty
<br />OnCO\InI..xEAl.a..
<br />';f Col.ouondfonu
<br />Sole Icol'noF..-ftrnuy
<br />s", Fo.rJtw F_" F.rry
<br />~ Mulbp!eLl'Tu
<br />P'.if Co!tllfled Poum Etwy :o.d.eded b,...
<br />
<br />.......
<br />'tV
<br />:~
<br />,. ,
<br />..;,..
<br />,
<br />'.
<br />
<br />,
<br />
<br />.
<br />
<br />.
<br />
<br />Tree Memory Allocation Module
<br />Th" tr....e mellln,! allol.:"tion module allo\\.. Yt'U to I.."fC;JIC
<br />rctali\'n..hlp" tx'l\\l'en illlol";lk'd pi...'ce"l,r data. A"lhe applil:a-
<br />III'n all"'l:atl'" 1111.'11101). It ""Ign.. a parent pOlnt~r to thle'
<br />a]kl\,:ilk'd picc~ of l11elTllli) \\'hl'n Ih.... parl.nt p',jnlcr i.. freed,
<br />all children and dl...........nul.nt.. ar.... IrL.....d.
<br />
<br />Console Module
<br />The l't>I1'>llk moduli..' i.. a u..du] m\.uule IhJI.'an Ji..play
<br />dehugglOf or Illher Infl'rIllJlion. [n ;Iddllion. it i.. ;Ill excellent
<br />....'<Imple 1,1 ..::re,llin!, \ Inua] \\ indo\\.._ B<.'llm I.. a ...:r~~n ..hot of
<br />Ih<.'n'n...,Je IIll.uulc.
<br />
<br />.. ' Consnle ..
<br />Text printed to the console moflule Is viewed 10 .;
<br />a windaw bvthe user. ..
<br />The user can scroll backwards to vlewtextlhal
<br />has sCfDlIedoff ollhewindaw
<br />The tunction con_printl hll$ the same prototype as
<br />priot1.
<br />The console module is a good eXllmple 0111 virtual
<br />.....ndow.
<br />llseoding a hllge IImouolol informlllion 10 the
<br />console window. you cao suspend updllles. Aher
<br />aU text hilS been senl. you can call enn resume. '"I
<br />. ~ .
<br />
|