My WebLink
|
Help
|
About
|
Sign Out
Home
Browse
Search
7934
CWCB
>
UCREFRP
>
Public
>
7934
Metadata
Thumbnails
Annotations
Entry Properties
Last modified
7/14/2009 5:02:32 PM
Creation date
6/1/2009 12:40:58 PM
Metadata
Fields
Template:
UCREFRP
UCREFRP Catalog Number
7934
Author
Hyra, R.
Title
Methods of Assessing Instream Flows for Recreation.
USFW Year
1978.
USFW - Doc Type
Instream Flow Information Paper No. 6,
Copyright Material
NO
There are no annotations on this page.
Document management portal powered by Laserfiche WebLink 9 © 1998-2015
Laserfiche.
All rights reserved.
/
53
PDF
Print
Pages to print
Enter page numbers and/or page ranges separated by commas. For example, 1,3,5-12.
After downloading, print the document using a PDF reader (e.g. Adobe Reader).
Show annotations
View images
View plain text
certain measures of water depth and wai <br />sidered minimum, maximum, and optimum <br />measurement of water surface area which <br />depth and velocity is a viable method of <br />for instream recreation uses. <br />;er velocity which may be con- <br />for an activity; and (3) the <br />meets certain requirements of <br />describing recreation potential <br />This method is comprised of four components: (1) computer simula- <br />tion of a stream reach, (2) determination of the combinations of stream <br />depth and velocity, (3) determination of a composite probability-of-use <br />for each combination of depth and velocity, and (4) calculation of a <br />weighted usable surface area. <br />1. Simulation of the Stream. The stream reach simulation model <br />utilized in this approach uses several cross sectional tran- <br />sects, each of which is subdivided into subsections. For any <br />stage (water surface elevation) the mean depth and velocity of <br />each subsection is calculated. Typically, a transact would be <br />established across a pool, a riffle, and an intermediate area. <br />Together these cross sectional measurements would represent a <br />stream reach which may extend several miles. In Table 2 a 100 <br />foot length of stream is represented. <br />Table Z. Depth velocity matrix showing total <br />surface area of stream in square feet. <br />Depth ft Velocity ~n feet per second <br /> <0.5 0.5-1.0 ~ 1.0-1.5 >1.5 Total <br /><1 500 4 0 1 0 0 1,0 0 <br />1-2 600 700 800 300 2,400 <br />2-3 100 300 500 100 1,000 <br />>3 0 0 100 0 1.00 <br />Total 1,200 1,400 1500 400 4,500 <br />2. Distribution of Combinations of Depth and Velocity. The <br />output of the stream reach simulation model is in the form of <br />a matrix showing the surface area of a stream having different <br />' combinations of depth and velocity. Table 2 illustrates a <br />depth velocity matrix. The outlined number in the upper left <br />matrix cell refers to 500 square feet per I00 feet of stream <br />having a combination of depth less than 1.0 foot and velocity <br />. less than 0.5 foot per second. This figure is the sum of the <br />areas within the stream reach with this combination of depth <br />and velocity. <br />
The URL can be used to link to this page
Your browser does not support the video tag.